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Level Design Final - Metroidvania One!

2D Map & Molecole Map Here:


To start this project, I start with the larger connection map (more like a molecule map) first, then I try to validate my room connectivity by calculating how far two rooms could be and how to traverse from 1 room to another. 

I tried to design the map with a memorable space (The Hall), the giant hill in the middle of the map, and let the player have a “Fall” first could make them remember the room. With this as a start, I finish two roads that connect the home and the boss area. 


I made my level with Unity since I think it's a better pick to create a 2D game. Also, I could use the tilemap system and the corgi engine to help me with the level building and the other design like combat and audio engine. I block out the level first with only the white block and the yellow block (one-way block), then I constantly add more details. I made all the art assets by myself, apart from the particle system. 



Here' s my expectation for my level:

  • Mechanic: Be a starter map that you could acquire a new ability
  • Level Flow: Try to keep the flow obvious while also being connective
  • Intensity Ramping: Balance the ramping with some significant milestones (miniboss & new ability)
  • Variety: Build a mini level with a different challenge
  • Training: Provide a hidden tutorial with ramping.

Enjoy!


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Click download now to get access to the following files:

Metroidvania - Final Version.zip 52 MB

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